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Interactive Engineer Intern Nov. 2020 - Mar. 2021
What I did
- Produced effects based on the request. Collaborated with artists and the content team to discuss and finalize the effect.
- Explored and initialized game effect ideas that prompt creativity and user sharing.
- Prototyped a game effect by programming for the game flow, making art assets, and creating shaders.
- Iterated the effect by communicating with team members and addressing feedback from them.
- Contributed to the team by offering input for other projects and thoughts on improving team efficiency.
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